Michael's CharacterEdit

Neku, Level 2 Shadar-Kai, Assassin, Guild: Bleak Disciple, Build:None, Background: Auspicious Birth (Auspicious Birth benefit)

FINAL ABILITY SCORES Str 10, Con 14, Dex 20, Int 12, Wis 8, Cha 11.

STARTING ABILITY SCORES Str ?, Con ?, Dex ?, Int ?, Wis ?, Cha ?. (What is meant by 'Starting'?)

AC: 18 Fort: 15 Reflex: 16 Will: 12 HP: 34 Surges: 8 Surge Value: 7

TRAINED SKILLS Acrobatics +12, Bluff +5, Stealth +12, Thievery +10

UNTRAINED SKILLS Arcana -1, Athletics +0, Diplomacy +0, Dungeoneering -1, Endurance +2, Heal -1, History +1, Insight -1, Intimidate +0, Nature -1, Perception -1, Religion +1, Streetwise +5,

FEATS: Level 1: Spiked Chain Training, Level 2: Versitile Expertease (Light Blades and Ki Focus).

POWERS: At-Will: Assassin's Shroud (Assassin Feature), At-Will: Shadow Step (Assassin Feature) At-Will 1: Leaping Shade, At-Will 1: Inescapable Blade, Encounter: Shadow Jaunt (Shadar-Kai Racial Power), Encounter: Shade Form (Assassin Feature), Encounter 1: Smothering Shadow, Daily 1: Terrorfying Visage, Utility 2: Nose for Trouble.

ITEMS: Spiked Chain, Leather Amor, Ki Focus, Adventurer's Kit, Empty Bottles (2), Scyth, Cocanut Halves (2).

Sarah's CharacterEdit

====== Created Using Wizards of the Coast D&D Character Builder ======
Kat, level 2
Half-Elf, Cleric
Build: Shielding Cleric
Background: Calimshan (Calimshan Benefit)

Str 11, Con 12, Dex 10, Int 8, Wis 18, Cha 16.

Str 11, Con 10, Dex 10, Int 8, Wis 18, Cha 14.

AC: 17 Fort: 12 Reflex: 11 Will: 17
HP: 29 Surges: 8 Surge Value: 7

Religion +5, Insight +12, Heal +10, Diplomacy +11

Acrobatics, Arcana, Bluff +4, Dungeoneering +5, Endurance +1, History, Intimidate +4, Nature +5, Perception +5, Stealth, Streetwise +4, Thievery, Athletics

Cleric: Ritual Caster
Level 1: Master Communicator
Level 2: Pacifist Healer

Channel Divinity: Healer's Mercy
Cleric at-will 1: Astral Seal
Cleric at-will 1: Silvery Arrow
Dilettante: Biting Swarm
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Beacon of Hope
Cleric utility 2: Life Transference

Ritual Book, Disguise Kit, Climber's Kit, Trail Rations (10), Crossbow, Dagger (2), Chainmail, Holy Symbol
Gentle Repose, Comprehend Language, Conceal Dragon mark
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Cassie's CharacterEdit

Like everyone else, Morticia was taken to the island to be trained by the seekers because of the mark on the back of her neck. As a changeling, she appears as a human. To further avoid detection, she decided to be a 'Becomer' to more thoroughly imitate a human being. She worked as an embalmer for the seekers and realized that playing with dead things was her calling and she one day wishes to be able to raise the dead and have a little undead companion creature. Because of her non-humanness, and the fact that she must be the very thing that loathes her, she is on a serious vendetta against the humans, although she is very excellent at being a human and not arousing suspicion. She feels a kinship with other non-humans that are treated so horribly, since she knows that if she couldn't change her shape she would be suffering with them, and as such feels a great need and desire to help them. However, she must always exude an outward appearance of non-chalance and little care for others.

Morticia, level 2

Changeling, Warlock

Build: Necromantic (yeah I made it up)

Eldritch Pact: Dark Pact

Class Features: Prime Shot, Shadow Walk, Warlock's Curse

Background: Embalmer (Embalmer benefit +2 to Heal)


Str 8 Con 15 Dex 11 Int 16 Wis 10 Cha 18


Str 8 Con 15 Dex 11 Int 16 Wis 10 Cha 18

AC 16; Fort 13; Ref 15; Will 17

HP 32; Surges 8; Surge value 8


Arcane +9; Bluff +12; Intimidate +10; Religion +9


Acrobatics +3; Athletics +0; Diplomacy +5; Dungeoneering +1; Endurance +3; Heal +3; History +4; Insight +3; Nature +1; Perception +1; Stealth +1; Streetwise +5; Thievery +1


Changeling: Becomer (Human)

Level 2: Sacrifice to Caiphon


Changeling at-will: Changeling Disguise

Warlock at-will: Warlock's Curse

Warlock at-will 1: Eldritch Blast

Warlock at-will 1: Spiteful Glamour

Warlock at-will 1: Darkspiral Aura

Changeling encounter: Changeling Trick

Warlock encounter 1: Darkworm Feast

Warlock daily 1: Your Glorious Sacrifice

Warlock utility 2: Ethereal Stride


Leather Armour, Scythe, Level 3 Wand of Witchfire

Grappling Hook, Sunrod (2), 50 ft Hempen Rope, Adventurer's Kit


Draconic Ritual of Horrible Evilness

Travis's CharacterEdit

Jack (of all trades)

Born to a human family, Jack was taken away in his infancy by the seekers because he bore a dragonmark on his left butt cheek. He then spent the next 18 years of his life studying and training with crazy-ass monsters on some island so that he can help fulfill a fuzzy prophecy about a dragon king or something. Unable to pick a vocation, he dabbled in swordplay (his mentor being a gnoll with bizarre eating habits, who taught him some cool jedi shit and trained him in arcana) , tinkering with machines (his mentor being a borderline insane goblin, who in addition to teaching Jack the goblin language also nearly blew him up dozens of times. Also trained him in healing, it's important when things are exploding all the time) and in martial arts (his mentor being that kick ass dude on top of the mountain from 'Kill Bill', who trained him in acrobatics, athletics and endurance). Since he spent his whole life in the company of ...'eccentric' ...'people', he is horribly inept at communicating with anyone normal, and has just learned to keep his mouth shut most of the time.

lv.2 Artificer/Swordmage/Monk

AC: 17 Fort: 14 Ref:16 Will:14

STR: 12 CON: 13 DEX: 13 INT: 19 CHA: 8

Feats: Weapon proficiency (fullblade) 197PH1 Monastic Disciple 193PH3 Mark of Warding 89EB

Uses leather armor and a fullblade

Charles's CharacterEdit

Morel, an orphan at age four, lived a relatively ordinary roving life into his teens. Bearing a surprisingly honest disposition (for a street urchin), instead of becoming a pickpocket or petty grifter, he spent his time learning to play a variety of instruments, mostly by sitting in with alehouse performers, tagging along with performing troupes, and picking up tips from superior performers whenever the opportunity arose. At 13, while playing in a brothel, he caught the eye of a lecherous Countess, and he was swept away for several years to the intrigues of the lower courts. He took well enough to the change and was able to gain tutelage from several skillful court performers. On several occasions, his vocal performances brushed the edge of the more arcane aspects of music; nevertheless, his general good humor, skill in dissembly, and his heeding the advice of a wily old courtier to add religious music to his repertoire let Morel play it off in those cases as the straightforward emotional impact a motivated artist can evoke in rapt listeners. He soon became locally popular, and was actually obliged to consider a serious advance from a merchant's daughter.

Unfortunately, it wasn't to last; at 17, his dragonmark, just under his armpit, was recognized by a courtesan, who saw more value in spreading a heretical rumor against his continued benefactor, the Countess, than in maintaining Morel's confidence. Morel, suddenly feeling the pressure of an Inquiry approaching, finally returned to the old bard for advice; the man, himself an arcanist-in-hiding, managed to smuggle a well-disguised Morel out of the city with a troupe of dancers. He left Morel with instructions to reach the Island, and Morel managed to do just that. Since then, Morel spent another six years exploring the arcane aspects of music and spoken word. On the Island, he became reacquainted with the various fey races he had known as a roving youth; additionally, he nursed a scorching resentment against the Church that had torn him from the life he thought he'd acquired. Despite his personal grudge, he also sympathizes (albeit somewhat paternalistically) with the plight of the "low" races, having witnessed society's growing prejudice against the friends of his youth.

====== Created Using Wizards of the Coast D&D Character Builder ======
Morel, level 2
Human, Bard
Bardic Virtue: Virtue of Valor
Background: Disbeliever (+2 to Bluff)

Str 8, Con 16, Dex 10, Int 11, Wis 13, Cha 18.

AC: 18 Fort: 15 Reflex: 14 Will: 17

HP: 33 Surges: 10 Surge Value: 8

Perception +7, Arcana +6, Intimidate +10, Streetwise +10, Bluff +12, Diplomacy +10

Acrobatics +1, Dungeoneering +3, Endurance +4, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Stealth +1, Thievery +1, Athletics

Bard: Ritual Caster
Human: Mark of Storm
Level 1: Implement Expertise (Wand)
Level 2: Improved Majestic Word

Bard at-will 1: Staggering Note
Bard at-will 1: Vicious Mockery
Bonus At-Will Power: Misdirected Mark
Bard encounter 1: Shout of Triumph
Bard daily 1: Stirring Shout
Bard utility 2: Moment of Escape

Ritual Book, Chainmail, Adventurer's Kit, Light Shield, Wand Implement (wide-bodied lute), Flask of strong mead
Glib Limerick, Tenser's Floating Disk

Renee's CharacterEdit

Renee, level 1 Human, Fighter Build: Guardian Fighter Fighter: Combat Superiority Fighter Talents: One-handed Weapon Talent

FINAL ABILITY SCORES Str 20, Con 11, Dex 10, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.

AC: 19 Fort: 18 Reflex: 13 Will: 13 HP: 26 Surges: 9 Surge Value: 6

TRAINED SKILLS Heal +7, Endurance +3, Intimidate +4, Streetwise +4

UNTRAINED SKILLS Acrobatics -2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth -2, Thievery -2, Athletics +3

FEATS Human: Human Perseverance Level 1: Weapon Expertise (Heavy Blade)

POWERS Bonus At-Will Power: Tide of Iron Fighter at-will 1: Cleave Fighter at-will 1: Sure Strike Fighter encounter 1: Covering Attack Fighter daily 1: Comeback Strike

ITEMS Scale Armor, Adventurer's Kit, Longsword, Heavy Shield

Darby's CharacterEdit

Kaylee, level 2

Human, Rogue

Build: Thief

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